Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

  Biquad

  Comb

  Delay

  DistanceBasedLowpass

  Echo3D

  FilterNotExistsException

  Raytraced

  SimpleEcho

  SimulationSource

  SimulationTarget

  Characteristics

  Characteristics3D

  Impulse

  MaxSamples

  Prepare()

  UpdateFilter()

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class SimulationTarget

Creates an impulse response simulation between a SimulationSource and this object.
VisibilityPublic
ExtendsAudioSource3D

Public functions

void Prepare() Prepare this target for an Impulse response update.
void UpdateFilter()Finalize a freshly generated impulse response.

Public properties

float[] ImpulseLast generated FIR filter of the echo.

Public variables

AudioClip CharacteristicsThe impulse response of the simulated material. A single channel is required with the system sample rate.
Clip Characteristics3DThe impulse response of the simulated material in Cavern's format. A single channel is required with the system sample rate.
int MaxSamplesMaximal sound travel time in samples, size of the convolution filter.

See also

CavernUnity DLL.Cavern.FilterInterfaces.SimulationSourceCreates an IR simulation between this object and SimulationTargets.